2.0.1 Inheriting the Applet class
2.0.2 Initializing with the init() method and to how to write strings
2.0.3 How to compile and run your applet
2.0.4 Quick ways to show information and results (showStatus() and println())
2.1 The basics for all the graphics programming in Java
2.1.1 What is a pixel?
2.1.2 How to mix colors with the Color class
2.1.3 How to draw on the applet screen with the paint() method (the Graphics class and the fillRect() method)