Introduction
Devices and their canvas
The OEMs (Original Equipment Manufacturers)
Life Cycle of a Game
3.0 Life Cycle of a Game
3.1 How to build a structure to handle such a game?
3.2 Game classes
3.3 Methods used in the main class.
3.4 destroyApp() Method.
3.5 Methods used in the Canvas class
Deeper in the game logic
Conclusions