Introduction
Devices and their canvas
The OEMs (Original Equipment Manufacturers)
Life Cycle of a Game
3.0
Life Cycle of a Game
3.1
How to build a structure to handle such a game?
3.2
Game classes
3.3
Methods used in the main class.
3.4
destroyApp() Method.
3.5
Methods used in the Canvas class
Deeper in the game logic
Conclusions