Special Effects and Game Development
in Java(TM) - The Applet StatusScroller
import java.applet.*;
import java.awt.*;
public class statusscroller extends Applet implements Runnable {
public Thread animationthread = null;
public String message;
public void init()
{
message=" ";
message+=" ";
message+=" ";
message+=" ";
message+="Anibal Wainstein's Basic Course ";
message+="in Special Effects and Game development in Java(TM)";
}
public void start()
{
if (animationthread == null)
{
animationthread = new Thread(this,"animationthread");
animationthread.start();
}
}
public void stop()
{
if ((animationthread != null) && animationthread.isAlive())
animationthread.stop();
animationthread = null;
}
public void run() { while (true) { int L=message.length(); for (int i=0; i<L; i++) { showStatus(message.substring(i,L)); try {Thread.sleep(100);} catch(InterruptedException e) {} } } } } |
 |  |
|