Special Effects and Game Development
in Java(TM) - The Applet LoadImage
import java.applet.*;
import java.awt.*;
public class loadimage extends Applet {
public Image logo;
public void init()
{
//Load the image "logo.jpg".
logo=getImage(getDocumentBase(),"logo.jpg");
}
public void paint(Graphics g)
{
//Draw the image with drawImage()
g.drawImage(logo,0,0,this);
}
} |
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