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Special Effects and Game Development in Java(TM) - The Applet FallingText


import java.applet.*;

import java.awt.*;

public class fallingtext extends Applet implements Runnable {

public Thread animationthread = null;

public String message;

public void init()


    message="Falling text is a cool effect!";


public void start()


    if (animationthread == null)


         animationthread = new Thread(this,"animationthread");




public void stop()


    if ((animationthread != null) && animationthread.isAlive())


    animationthread = null;


public void run()


    int L=message.length();

    //Create a string with a blankspace for the animation.

    String blankspace="                                 ";


    //Set the variable "mL" to the blankspace's length.

    int mL=blankspace.length();

    //The first loop will count up to the message's

    //length minus one.

    for (int i=0; i<L-1; i++)
{ //The second loop will count up to the blankspace's
//string length with 8 step's at the time in order
//to increase speed. for (int i=0; imL; j+=8) { //Show an increasing part of the message //with a decreasing part of the blankspace //and the last letter in the message string. showStatus(message.substring(0,i) +blankspace.substring(j) +message.substring(i,i+1)); try {Thread.sleep(50);} catch(InterruptedException e) {} } } //The last loop will see to that the //message is not overwritten by other status //messages. while(true) { showStatus(message); try {Thread.sleep(50);} catch(InterruptedException e) {} } } }